![]() ![]() In game design terms, there is a dominant strategy to cooking. If an NPC gave me a meal that was "Sneaky" or "Hasty," I found myself tossing it out to free up food slots for more efficient food, which brings me to my next point. ![]() If I desired an effect, I would simply make an elixir to use up my enormous amount of monster parts. In fact, I rarely cared for food that had added effects. Despite having hundreds of them in my inventory, I never once used a single Rushroom, Blue Nightshade, or Rock Salt. See that flower sparkling in that grass, those eggs in the nest on that tree, or the mushroom on the side of a cliff? I will go out of my way to get it, and at first, the prospect that all of these ingredients would be useful to me eventually kept me engaged in collecting. I am the type of player who, when playing open world games, gets immense enjoyment out of collecting everything that I see. ![]()
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